Hulls
| WASP | HORNET | VIKING | HUNTER | TITAN | DICTATOR | MAMMOTH | |
|
|
|
|
|
|
|
|
|
| Supporting Scout | Defending Scout | Scouting Support | Jack of All Trades | Defending Support | Scouting Defender | Supporting Defender | |
| 1. Special 2. Scouting 3. Supportive 4. Special 5. Scouting |
1. Special 2. Scouting 3. Defensive 4. Special 5. Scouting |
1. Special 2. Supportive 3. Scouting 4. Special 5. Supportive |
1. Special 2. Special 3. Supportive 4. Defensive 5. Scouting |
1. Special 2. Supportive 3. Defensive 4. Special 5. Supportive |
1. Special 2. Defensive 3. Scouting 4. Special 5. Defensive |
1. Special 2. Defensive 3. Supportive 4. Special 5. Defensive |
|
| 1 | |||||||
| 2 |
|
||||||
| 3 | |||||||
| 4 | |||||||
| 5 | |||||||
| Upgrade | |||||||
| Armor | 650 > 2000 | 650 > 2000 | 1000 > 3000 | 1000 > 3000 | 1000 > 3000 | 1350 > 4000 | 1350 > 4000 |
| Max Speed | 10 > 12 | 9,8 > 11,5 | 7,7 > 9,5 | 7,5 > 9 | 7.3 > 8,5 | 5,2 > 6,5 | 5 > 6 |
| Turning Speed | 100 > 130 | 120 > 150 | 90 > 140 | 95 > 150 | 75 > 120 | 65 > 90 | 60 > 80 |
| Accel. | 8,2 > 13 | 8,5 > 14 | 8,2 > 13,5 | 9,5 > 16 | 10 > 17 | 8,5 > 14 | 9 > 15 |
| Weight | 1000 > 2000 | 1100 > 1200 | 1300 > 2600 | 1500 > 3000 | 1800 > 3600 | 1900 > 3800 | 2000 > 4000 |
Types of module slots:
- Special




— this slot is designed for modules that should be useful to any tank on the battlefield. - Scouting

— this slot is designed for modules that will assist players in a scouting role. - Defence

— this slot is designed for modules that will assist players in a defensive role. - Support

— this slot is designed for modules that will assist players in a supporting role.
| Icon | Module | Type | Description |
| Increased Damage | Scouting | Activates the Increased Damage effect, which will increase the turret damage by 50% for 20 seconds. Cooldown: 80 sec. | |
| Sonar | Scouting | Reveals the position of all enemy tanks for 20 seconds. This effect is only visible to the player and reveals every tank on the map, including invisible tanks. Cooldown: 80 sec. | |
| Turbo Speed | Support | Activates the Turbo Speed effect, which increases the movement speed of your hull by 40% for 20 seconds. Cooldown: 80 sec. | |
| Spider Mine | Support | Deploys a Spider Mine, which starts chasing the passing-by enemy tank and eventually explodes, dealing from 700 to 1100 damage around it. Cooldown: 80 sec. | |
| Enhanced Armor | Defence | Activates the Enhanced Armor effect, which reduces the incoming damage by 50% for 20 seconds. Cooldown: 80 sec. | |
| Accelerated Gears | Defence | Passively increases the turret max rotation speed and acceleration by 25%. | |
| Recharging | Special | Activates the Recharging effect, which heals your tank for 667 HP every second, for a duration of 3 seconds. Cooldown: 80 sec. | |
| Mine | Special | Deploys a Mine, which explodes when an enemy tank runs over it, and deals between 1200 and 2400 damage to it. Cooldown: 80 sec. | |
| Invisibility | Special | Activates the Invisibility effect, which makes your tank unnoticeable to the enemies for a duration of 20 seconds. Cooldown: 80 sec. | |
| Target Focus | Special | Displays a target focusing element on a friendly or enemy tank, which indicates if the following action will affect the target. | |
| Temperature Block | Special | Passively increases the tank's temperature normalization speed by 75%. |






